Friday, July 4, 2014

Game making8

I implemented level up and the dungeon is now more than one floor.
Its a bit hard to notice but the small step right next to main character in the following image is the stairs for the next floor.

I also improved monster algorithm.
Some of the monsters will come get you like in the last ver. but other monsters will stay in place until main character enter to the same room.
Online demo of this ver. 

Tuesday, July 1, 2014

Game making7

I implemented pathfinding algorithm for enemies.
Now they come and attack you :)
I first tried to use A* pathfinding but with my coding skill I could only achieved very slow path find so I decided to use simple one time floodfill instead.

End of every turn, I label all the tiles with numbers that indicate how many steps does it require to reach that point from the player.
Monsters simply move to the adjacent tile with less number.

You can try this ver. of DEMO here.
I think now its finally ok to classify this program as a game.
(Although its really a boring one for now)
You can try how much EXP you could get before defeated...

Saturday, June 28, 2014

Game making6

I placed monsters in dungeon.
I haven't modeled any monster yet so its just a blue, bigger ver. of main character though.
You can attack monster by keep moving toward that monster.

Please also try online DEMO.

Thursday, June 26, 2014

Game making5

I imported my character to Unity and now she can run on my dungeon :)

You can also try this DEMO here.

Click on screen to move.

Wednesday, June 25, 2014

Game making4

Animated the character.
This is my first time for making character animation but I think it turned out ok.

Next I'll make her be able to run in the dungeon generated from my random dungeon generator.

Tuesday, June 24, 2014

Game making3

Textured & posed the character.

I used SL joint names in case I want to upload it to SL.

Saturday, June 21, 2014

Game making2

Before I started building a main character, I researched about reasonable polygon count for iPhone game.
It highly depends on what type of game you make, but in general, if you are also aiming at old iPhones, safe polygon count is about 7000 at a time on screen.

7000! that is even less than one SL avatar.
And maybe I will need to show maximum 10 or more monsters on screen for Rogue like game.
So likely I need to make a character within 500 tris.

No wonder many mobile games use chibi style character rather than real human type.

Anyways, here is my first low-poly character.

498 tris total.
Barely within 500 tris.
Elbow and knee polygons are not properly splited so some deformation would occur upon animation, but shouldn't be a big problem on small smartphone screen.

I'll add texture to this model next.